Patch Notes·Updated October 2026

Echoes of Aincrad Patch Notes

The complete breakdown of Update File Ver.1.0.6 (Sep 25, 2026) — the pre-DLC balance pass that retunes Unique MODs, partners and Support Skills — plus Ver.1.0.5(Aug 7, 2026), Ver.1.0.4 and the Day 1 Ver.1.0.3patch: difficulty tuning, the 'Summons' black-screen fix, new kill-animation toggles, and a new difficulty level planned alongside the Genesis Maidens DLC.

Echoes of Aincrad floating castle artwork
Ver. 1.0.3 · July 10, 2026

Bandai Namco's Day 1 Patch for PS5, Xbox Series X|S, and Steam.

Latest · September 25, 2026

Update Ver.1.0.6 — Pre-DLC Balance Pass

Released September 25, 2026 for PS5, Xbox Series X|S and Steam, Ver.1.0.6 is a broad balance patch shipped ahead of the Genesis Maidens expansion DLC. Bandai Namco states its goal is to make tough enemies — bosses above all — feel more substantial, and to rebalance each weapon's basic actions, Unique MODs, Sword Skills and partner performance so more builds are viable. The biggest winners are One-Handed Maces, Two-Handed Swords and Two-Handed Axes, all of which gained basic attack speed and base ATK. A new difficulty above Very Hard is confirmed to arrive alongside the DLC.

Feature Additions

Bulk Weapon Sell

You can now sell multiple weapons at once from any sell screen — a long-requested fix for clearing out the piles of drops that farming builds up.

Weapon Inventory Cap Warning

A persistent message now shows in town when the weapons stored in your Chest have hit the cap. You cannot deploy to a quest while at the cap, so clear space before heading out.

Store Links on the Title Screen

Links to each platform's store were added to the title screen, so DLC and edition upgrades are reachable without leaving the game.

Save Data Stability

Save data stability was improved. Combined with the Death Game Mode change below, this patch meaningfully reduces the risk of losing progress.

System-Wide Balance

  • Stated intent: a broad balance pass ahead of the Genesis Maidens expansion DLC — boss and other tough enemies were retuned so fights feel weightier, and each weapon's basic actions, Unique MODs, Sword Skills and partner performance were reviewed so more builds are viable.
  • Enemy parameters: raised the HP and attack power of some boss enemies.
  • Raised the HP coefficient for elite enemies and bosses on Hard and Very Hard difficulty — both tiers get harder.
  • Camera: adjusted the camera for certain attacks in the Golem Tyrant fight.
  • Basic actions: raised the attack speed and base ATK of Light, Heavy and Crush attacks for One-Handed Maces, Two-Handed Swords and Two-Handed Axes.
  • Partners: partially adjusted the behaviour and status of every partner, and cut the time to revive after being downed from 30 seconds to 25 seconds.
  • Keystones: adjusted the cooldown of the Red Stone and the effect value of the Brown Stone.
  • Paralysis: shortened the recovery time from the Paralysis ailment, and down value no longer accumulates while paralysed.
  • Golden Gates: weapons dropped by Golden Gate bosses can now roll every shared weapon EX-MOD, and higher-rank EX-MODs are more likely to appear.
  • Death Game Mode safety net: if your HP hits 0 in the story events after the 'Labyrinth District' and 'Legend of the High Elf' main quests, you now return to the start point instead of losing the run — your data is not deleted and you resume from the checkpoint.
  • Key assignment: dodge and Slash can no longer be bound to the same button (changing the generic action also changes the Slash input).
  • Adjusted the terrain in some areas.

Sword Skill Adjustments

▲ BuffTwo-Handed Swords / Two-Handed Axes: Charge-type Sword Skills — reduced charge time.
▲ BuffOne-Handed Swords: 《Rage Impact》 — reduced cooldown.
▲ BuffRapiers: 《Phantom Thrust》 — adjusted SP cost and cooldown. 《Parallel Sting》 — reduced cooldown.
▲ BuffDaggers: 《Single Shoot》 — reduced cooldown. 《Turbulence》 — raised ATK correction. 《Whip Snap》 — lower SP cost and cooldown, wider hit range.

Unique MOD Adjustments

One-Handed Swords: 《Mithril Blade》 — adjusted the Sword Skill cooldown reduction. 《Okuvlig Ande》 — adjusted the damage-buff duration and removed the clause that ended the effect after one Sword Skill. 《Harbinger》 — adjusted stacks gained on enemy attacks and kills.
Rapiers: 《Vivification》 — adjusted HP recovered on dealing damage. 《Corundum Fleure》 — raised the Sword Skill cooldown and SP cost reduction. 《Noble Rapier》 — raised ATK correction. 《Blossom of Honor》 — adjusted stacks gained from damaging enemies or moving a set distance. 《Vanishing Point》 — raised ATK correction.
Daggers: 《Cosmic Orbit》 — adjusted the ATK correction range and the bonus damage added to normal attacks at 50+ AGI. 《Forest Light》 — raised HP and SP recovery.
Two-Handed Swords: 《Lost Oblivion》 — raised ATK correction. 《Blindfold》 — raised ATK correction.
Two-Handed Axes: 《Execute》 — raised base ATK gain. 《Heavy Quake》 — raised base ATK gain. 《Corundum Axe》 — raised STR correction. 《Gigant Sledge》 — reduced the stamina cost increase when attacking. 《Transgressor》 — raised the damage buff at maximum stacks.
One-Handed Maces: 《Uchide no Kozuchi》 — adjusted the bonus effect value. 《Mortal Bane》 — reduced the Combination SP and Support SP consumed when bonus damage triggers. 《Corundum Club》 — raised ATK correction and down performance. 《Black Silver》 — adjusted the barrier value granted.

Support Skill Adjustments

Iori 《Heal Zone》 — Raised the amount healed.
Zash 《Heat of Fire》 — Raised the ATK increase.
Muso 《Protection》 — Adjusted the effect duration, and it can no longer be reactivated while its barrier is active.
Asuna 《Lightning》 — Raised ATK base value and ATK correction, and expanded the effect area.
Lisbeth 《Reinforce》 — Adjusted the Support SP cost.
Agil 《Aglow》 — Extended the effect duration.
Klein 《Buddy Yell》 — Adjusted the activation condition and invincibility time.

Fixes in Ver.1.0.6

  • Fixed an issue in some quests where you could enter the boss area without accessing the Magical Seal in front of the quest boss.
  • Fixed an issue where the materials and Col required to produce certain weapons at the Smithy were not set correctly.
  • Fixed an issue where a save created after activating the 'Magic Bridge' in 'Rasta Grand Canyon — Bottom Path' would load with the bridge not extended if loaded after applying Ver.1.0.5.
  • Fixed several other minor issues.
August 7, 2026

Update Ver.1.0.5 — Weapon Rebalance & Fixes

Released August 7, 2026, Ver.1.0.5 is the first major balance patch since launch. Its goal is to make every weapon type viable — Swords, Daggers, Two-Handed Axes, Maces and Two-Handed Swords all received Sword Skill tuning, plus system-wide difficulty, SP and partner adjustments. It also fixes the long-standing 'Summons' black-screen bug and adds two new kill-effect toggles. Bandai Namco also confirmed a new difficulty level beyond Very Hard is planned within 2026.

Feature Additions

Severing Kill Animation Toggle

Added an ON/OFF switch for the Severing kill animation. Turn it off for faster, less cinematic clears if you prefer uninterrupted combat.

Disconnect-Attack Kill Camera Toggle

You can now toggle slow-motion and camera effects ON/OFF when defeating enemies with disconnect attacks, via the Game Play Setting tab in the Main Menu's Settings.

System-Wide Balance

  • Adjusted difficulty levels — Story-to-Hard enemy strength and spawn counts were far below Very Hard, so they were raised for more engaging combat.
  • Parameters: increased enemy HP and attack power on Normal and Hard difficulty.
  • Increased the number of enemies appearing on Story, Normal, and Hard difficulty.
  • Relaxed multi-hit damage from some enemies while using a Sword Skill's Super Armor.
  • Quests: the main quest 'Summons' now grants more starting Healing Potions and a new Bombstone; some quest bosses gained higher HP and attack power.
  • Partners: Argo's Support Skill 《Analyze》 had narrowed partner choices — reduced its Support SP boost and bonus damage correction.
  • Adjusted SP gauge recovery rate per weapon, and the SP gained from Normal and Heavy attacks per weapon (slow, low-hit weapons earn more SP; fast, high-hit weapons were tuned down).
  • Individual weapon mods: Swords — the Dress Sword unique mod 《Sword Barrier》 lost barrier value and gained cooldown; Daggers — the Mournflower unique mod 《Supreme Shooter》 lost damage multiplier and gained cooldown on thrown Sword Skills.

Sword Skill Adjustments

▲ BuffSwords: 《Horizontal Square》 — faster motion, shorter duration.
▲ BuffDaggers: 《Single Shoot》, 《Kaynine》, 《Rapid Bite》, 《Fad Edge》, 《Spiral Riser》 — faster motion, shorter duration.
▼ NerfDaggers: 《Strike Rain》 — reduced damage and ATK correction, higher cooldown and SP cost. 《Hornet Swarm》 — reduced damage and ATK correction.
▲ BuffTwo-Handed Axes: 《Roaring Jolt》, 《Whirlwind》, 《Fierce Shock》, 《Chain Angler》 — lower SP cost at low skill levels, faster motion. 《Volcano》 — lower SP cost. 《Rockfang》 — lower SP cost, faster motion. 《Gravity》 — higher ATK correction.
▲ BuffMaces: 《Riot Smash》, 《Double Cleave》, 《Tri-Horn Medley》, 《Spiritfall》, 《Clashbang》 — faster motion, shorter duration.
▼ NerfMaces: 《Absorbing Strike》 — lower ATK correction and longer cooldown.
▲ BuffTwo-Handed Swords: 《Cascade》, 《Piercing Blast》, 《Backlash》, 《Blade Torrent》, 《Brave Leep》 — lower SP cost at low skill levels, faster motion. 《Cyclone》 — higher damage and ATK correction. 《Vertical Buster》 — faster motion.

Fixes in Ver.1.0.5

  • Fixed the 'Summons' quest black screen — after unlocking the boss area's barrier, gameplay no longer stalls on the blackout following the enemy intro (was the known issue under investigation in Ver.1.0.4).
  • Fixed an issue where players rarely became invincible during quests.
  • Fixed an issue where players could enter boss areas without accessing the Magical Seals before encountering quest bosses.
  • Fixed a lingering orange hit-effect when Daggers' 《Single Shoot》 and 《Strike Rain》 defeated close-range enemies.
  • Fixed an item-count drop in quests when 'Items Carried + 1' (INT 30) combined with the 'Armor of Wisdom' unique mod of the 'Soulforce Robe' top.
  • Fixed an undefeatable enemy that could be defeated via the 'Soul Bite' unique mod of the 'Death's Salvation' sword, halting progression.
  • Fixed other minor issues.

Future Plans

A new difficulty level beyond Very Hard is planned within 2026, with further balance changes timed to that release and to DLC distribution. Re-check your build and partner setup when it lands.

Previous · July 16, 2026

Update Ver.1.0.4 — Fixes & Known Issues

Released after the Day 1 Patch, Ver.1.0.4 resolves the two confirmed known issues from Ver.1.0.3 (the Thicket Visgo resurfacing bug and the event-scene rendering bug), fixes the community-reported 'Original Sin' black-screen stall, corrects a phase-transition failure after breaking certain enemies' Break Markers, and addresses other minor issues. A new known issue — the 'Summons' black screen — is under investigation.

Fixes in Ver.1.0.4

  • Fixed an issue in the sub-quest 'Opportunity' where the Ark Boss 'Thicket Visgo' could remain underground if hit by certain attacks while performing its digging animation.
  • Fixed an issue where the player character could occasionally fail to display correctly during certain event scenes under specific equipment conditions.
  • Fixed an issue in the quest 'Original Sin' where the screen would remain black after quest completion if a partner other than Iori, Zash, or Argo was selected.
  • Fixed an issue where phase transitions could occasionally fail to occur properly after reducing certain enemies' HP to 0 and destroying their Break Marker.
  • Added two Death Game Mode exceptions: reaching 0 HP during the post-clear story events of the Main Quests 'Labyrinth' and 'Legend of the High Elves' no longer deletes your save — you return to the starting point and resume from the last checkpoint. Every other death in the mode still deletes it.
  • Fixed several other minor issues.

Resolved in Ver.1.0.5

'Summons' quest black screen

After removing the barrier to the boss area, the screen could stay black after the enemy introduction sequence. This is now fixed in Ver.1.0.5 — the blackout no longer stalls gameplay.

Still on an older version? Exit the game from your platform's system menu and restart. If you close before your HP reaches 0, your save data is not deleted by the Death Game Mode system.

Version

Ver.1.0.3 — shown on the title screen. Confirm it before playing to ensure demo transfer and balance changes are active.

Platforms

PlayStation 5, Xbox Series X|S, and Steam. The Xbox Series X|S build began distributing from Friday, July 10, 2026.

Free Gift

A Support Item Set is distributed as an apology for the update — claimable from the Inn chest after 'Iori's Request'.

Feature Additions

Demo Save Transfer

A save data transfer function from the DEMO version is now available. Update both the demo and full game to the latest version, then import on the same platform family. Transfer from update file Ver.1.0.2 is also supported.

Free Support Item Set

A thank-you gift for the update. Claimable from the Inn chest once the 'Iori's Request' main quest is available — once per save data. (Details in the section below.)

How to Claim the Free Support Item Set

  1. Apply the latest update (Ver.1.0.3 or later) on both the demo and full game.
  2. Progress the story until the main quest "Iori's Request" becomes playable.
  3. Open the Chest at the Inn to receive the set.
  4. The set is granted once per save data — do not skip the Inn on your first visit.

Spark Talisman

×10

Blink Talisman

×10

Luminous Talisman

×10

High Bomb Stone

×10

High Flame Stone

×10

High Numbing Mine

×10

Balance Adjustments & Improvements

Ver.1.0.3 retunes the core combat loop across every weapon and skill type, adjusts difficulty scaling, and smooths movement and recovery. If a build feels different after launch, these changes are why.

  • Adjusted the performance of each weapon type.
  • Adjusted the performance of Sword Skills, Combination Skills, and Support Skills.
  • Adjusted the ATK values of Slash (Reversal, Parry, Dodge).
  • Adjusted enemy parameters and the number of enemies appearing per difficulty level.
  • Adjusted event scenes and lighting.
  • Changed the step motion and extended the invincibility period.
  • Adjusted the behavior of rolling and stepping.
  • Reduced the reaction upon falling from high places.
  • Shortened the recovery animation when falling from high places or landing in deep water.
  • Adjusted the balance of unique MODs and EX-MODs for weapons and shields.

Bug Fixes

  • Fixed a bug where the player's motion would freeze after certain actions.
  • Fixed a bug where a dead zone was set during mouse operation.
  • Fixed a bug where enemies would stand still or get stuck on some maps.
  • Fixed other minor bugs.

Known Issues & Official Workarounds

The previously confirmed Ver.1.0.3 issues below are now resolved in Ver.1.0.4. Workarounds remain useful if you are still playing on an older version. Where an official workaround exists, follow it before contacting support.

Ark Boss 'Thicket Visgo' may not resurface

Resolved

In the sub-quest 'Opportunity', if a specific attack hits the Ark Boss 'Thicket Visgo' while it is in its digging motion, it may not re-emerge from underground. (Resolved in Ver.1.0.4.)

Workaround

Use 'Return to Checkpoint' from the map menu to warp back to the last visited safety area or warp terminal, then challenge the Ark Boss again.

Player character may not render in event scenes

Resolved

Under specific equipment conditions, the player character may not be rendered correctly in some event scenes. (Resolved in Ver.1.0.4.)

Workaround

Swap to a different armor or weapon set before the affected scene if the character disappears, then re-equip afterward. No progress is lost.

'Original Sin' quest black screen (fixed in Ver.1.0.4)

Resolved

The 'Original Sin' quest could leave the screen black after completion if a partner other than Iori, Zash, or Argo was selected. This is now officially fixed in Ver.1.0.4.

Workaround

After updating to Ver.1.0.4 the issue should no longer occur. If you are still on an older version, open the map menu and choose 'Return to Checkpoint', then re-talk to the quest giver.

Affected by the Patch?

Most balance changes touch weapons, skills, and difficulty scaling. Re-check your build and partner setup after updating.

Frequently Asked Questions

What does Echoes of Aincrad Update Ver.1.0.6 change?

It is a wide balance pass shipped ahead of the Genesis Maidens DLC: One-Handed Maces, Two-Handed Swords and Two-Handed Axes gain basic attack speed and base ATK, charge-type Sword Skills charge faster, around twenty Unique MODs are retuned, every partner is adjusted with revival time cut from 30 to 25 seconds, and seven Support Skills change.

Is Ver.1.0.6 the current version of Echoes of Aincrad?

Yes — distributed from September 25, 2026 on PS5, Xbox Series X|S and Steam. Check the version number on the title screen; if it reads anything earlier, install the latest update before playing.

Who publishes Echoes of Aincrad patches?

Bandai Namco, on all three platforms at once — PlayStation 5, Xbox Series X|S and Steam. Four patches have shipped since the July 9, 2026 launch: Ver.1.0.3 (July 10), Ver.1.0.4 (July 16), Ver.1.0.5 (August 7) and Ver.1.0.6 (September 25).

When is the new difficulty level coming?

Bandai Namco confirmed in the Ver.1.0.6 notes that the new difficulty above Very Hard will arrive alongside the release of the Genesis Maidens expansion DLC this winter. Further balance adjustments are planned for the same release. There is still no exact date.

Does the Day 1 Patch change the story or add content?

No new story content — Ver.1.0.3 is a balance and bug-fix patch. Its only new function is demo save transfer, plus the free Support Item Set gift.

Do I need the update to play online or transfer my save?

The game is strictly single-player, but you do need Ver.1.0.3 to import demo progress into the full game. Update before starting a fresh playthrough.

Will my old Ver.1.0.2 demo save still transfer?

Yes. Save data transfer from update file Ver.1.0.2 is also supported — just update both the demo and full game to the latest version first.

Where can I report a new bug?

Use the official Bandai Namco support channels. Include your platform, version number, and the quest or area where the issue occurred to help reproduce it.

What did Ver.1.0.4 change from the Day 1 Patch?

Ver.1.0.4 (July 16, 2026) is a bug-fix patch on top of Ver.1.0.3. It closes the Thicket Visgo resurfacing bug, the event-scene rendering bug, the 'Original Sin' black screen, and a Break-Marker phase-transition failure. It introduces no new weapon or balance changes.

Is the 'Summons' black-screen bug fixed yet?

Yes — fixed in Ver.1.0.5 (August 7, 2026). The blackout after unlocking the boss-area barrier no longer stalls the 'Summons' quest. On older versions, exit from the system menu and restart; your save is safe as long as you close before HP hits 0.

What changed in the Ver.1.0.5 balance patch?

Ver.1.0.5 is the first major weapon rebalance since launch. It buffs Sword Skills across Swords, Daggers, Two-Handed Axes, Maces and Two-Handed Swords, raises Story/Normal/Hard difficulty and enemy pressure, reworks per-weapon SP gain, tones down Argo's Analyze support, and adds ON/OFF toggles for the Severing kill animation and disconnect-attack kill camera. See the full table in the Latest section above.

Is a new difficulty level beyond Very Hard coming?

Bandai Namco confirmed in the Ver.1.0.5 notes that a new difficulty above Very Hard is planned within 2026, with further balance changes timed to that release and to DLC. No exact date yet — read more on the difficulty modes page.